


The Zodiac Age is a brand new game when compared to the original Final Fantasy 12, and deserves to be remembered as the true twelfth mainline entry to the series rather than the original release.

An overlay map so you don't have to open the full map every 20 seconds, the addition of second classes for each character, a reorchestrated soundtrack, enemy balancing, cleaned-up visuals, and the removal of the spell buffering that made mages less than ideal in the original and IZJS. These additions in IZJS have been brought over to TZA, with some even more welcome features and improvements. The additions and changes were simply staggering at the time and changed the game completely, from a slog to a joy to play. IZJS contained all the job classes, new Gambits, equipment tweaks, new weapons, New Game+ and - modes, Trial Mode, and speed up button back in 2007. At least, it had the majority of the functional ones. It itself is actually a remaster of a previously Japan-only version of the game ( International Zodiac job System version - or IZJS) that came out in 2007 and had almost all the bells and whistles seen in this newest release. See, The Zodiac Age is not FF12's first revamp. Surely you've heard of something being "ahead of its time", and in some ways the original game was just that. How could this happen? Improved twice over That was my opinion then and it's still my opinion now: The original version of the game was not very good.īut here we are in 2017, and I'm giving The Zodiac Age a full-on 9. I, like many others at the time, expected something different and a little more traditional after the series veered into MMORPG territory with Final Fantasy 11.įinal Fantasy 12 didn't use a traditional turn-based system, the plot was immemorable and convoluted, and the game's slow speed overall made its huge dungeons a test in tedium. That's not a great way to start a review, but it's the truth.
